![]() each aspect is important.Push your students towards a glorious future. ![]() and ensure their discipline with a dungeon.Select your students: traits, personality, alignment, wealth. ![]() Make choices and take advantage of opportunities to create a unique university.Explore the Arcane Deck to access artifacts with strange powers and rooms that defy reality.Dive into the Deck of Light to take care of your students and teachers.Use the Nature Deck to gain access to a wide range of magical beasts.Choose the Alchemy Deck to boost the production of mana and potions.Yield to the Shadow Deck to teach real discipline to all those nasty students.Manage the well-being of your students by building refectories, dormitories, rest rooms. Each game will be unique.Access different decks according to the magic taught in your schools. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities.Build your university using an original magic decks mechanism. Build your school, manage your budget, recruit teachers. In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of. I'll stop there to let readers discover this feature), but hopefully the above gives an early game example.In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. the dungeons which I have only been able to succeed in two combats so far. One warning, if you are very obsessive about completion and achievements, there is one achievement that appears impossible to get because I think it requires you to have opened/owned on the first day it was for sale. A quick scroll in the statistics shows probably 200 to 225 professions. My play through had me graduate 1246 students (though late they'll have no skills and be peasants) and I've only discovered 91 professions. Then from the main menu there is a bonus card (two per type, ten total) for completing a non-standard campaign which is why I decided to do chaos for my first full attempt.Īll these incremental discoveries and bonuses and curses gives quite some depth. Completing three stars gives an level 3 improvement book for future areas, two stars gives a level 2 book and one gives a level 1 book. accumulate a certain quantity of mana and/or gold, train a certain number of students in a given profession or train an archmage. Also there will be these star challenges, e.g. Those 5 liches will give +1.5% speed in future training for necromancy each.Įach area has a unique challenge, finishing that challenge should help at the last area of the campaign. ![]() An an example, my last area I ended up with a lot of shadow growth and trained 5 liches (need 5 levels in necromancy). At normal speed it seems each area takes a little more than two hours to complete.Īs one goes through each area in a campaign, the wizards trained can either provide immediate boosts, or provide some incremental boosts for the future. I've completed one area in a basic campaign, two quick start test areas and now I'm four areas in on a chaos campaign. I got this three days ago and have 20 hours in it now.
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