![]() Focus on a Single Location and Spiral Out This makes it much more usable when you need to look up a location quickly. Purchasing the Sword Coast Adventurer's Guide on D&D Beyond gives us the advantage of being able to search the book on a phone. You need not read Storm King's Thunder to get value out of the Sword Coast Adventurer's Guide but the two books fit well together. As an added companion, Storm King's Thunder includes a huge chapter covering over one hundred locations from the DM's point of view, many of which overlap with locations covered within the Sword Coast Adventurer's Guide. The Sword Coast Adventurer's Guide is designed for both players and DMs so it doesn't have DM specific information in it. There are dozens of other towns and villages covered in the book as well. The Sword Coast Adventurer's Guide covers three major cities on the Sword Coast including Baldur's Gate, Neverwinter, and Waterdeep. There's a lot of Forgotten Realms to love in the east and south but we can focus on the west and have years of campaigns to run. If we plan on running those adventures, learning about the area makes it easier to run those adventures. Nearly all of the published hardback adventures for D&D 5e also focus on the Sword Coast. It focuses on the western half of the continent of Faerun but for someone new to the Forgotten Realms, focusing on that side of the world is a fine idea. Start with the Sword Coast Adventurer's GuideĪs mentioned, there are hundreds of Forgotten Realms books available but the Sword Coast Adventurer's Guide is the widest ranging book on the Forgotten Realms published since the release of the fifth edition of D&D. This is as true with campaign worlds as it is with every other book. Reading books isn't a lazy technique but when we consider the value it brings us, the return is worth the investment. Reading D&D sourcebooks pays dividends in every game we run. Even if we have no intention of running what we read, delving deep into our D&D books fills our brains with ideas we can use when we prepare and when we run our D&D games. ![]() Often, though, it's better to know what we're changing instead of just leaping ahead without understanding the world. This is our game and we can run it how we wish. The more we read, the more we absorb these fantastic ideas into our brain, the easier it is to improvise a great game at the table. This means reading about the campaign worlds the characters are going to explore. This means reading published adventures to really understand what's going on in them. This means reading the Monster Manual cover to cover. We might be able to run a fair bit of D&D without reading a whole lot but the game gets considerabily better the more time we're willing to invest in reading the books that we use to run our games. Here's a secret truth of D&D that might be a high barrier for many of us. We'll talk about where someone without any experience in the background of the Realms can leap in and get enough to run a great game in this vast and ancient world. In this article we're going to discuss how we might squeeze the most value out of the Forgotten Realms. It's this third group that we'll focus on today, although this article may help anyone even if they don't like the Realms or are already on board. Third, some people didn't use it because they are intimidated by the very advantage the Realms brings to us-the tremendous amounts of background and detail. Second, some people said that they simply don't like the Realms. I tended to get three types of responses. ![]() On a recent Twitter discussion, I brought up this tremendous value we DMs get by using the Forgotten Realms as our setting for D&D. That's a tremendous amount of investment in a fantasy world and we DMs can ride the wave of that investment. TSR and Wizards of the coast have likely invested tens of millions of dollars into the development of the the Forgotten Realms. There are nearly three hundred products available for the Forgotten Realms according to a quick search of the DM's Guild. The Forgotten Realms is a fantasy world developed over fifty years and in publication for thirty. New to Sly Flourish? Start Here! A New Dungeon Master's Guide to the Forgotten Realms
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